Resources
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Resource Description | Resource Type |
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CS Principles for High School Teachers (Scratch + App Inventor) This 4-week summer graduate course "CS Principles For High School Teachers" was offered during the summer of 2012 to math teachers enrolled in John Carroll University's graduate program. |
Curriculum |
Introduction to Software Application Development with App Inventor and Python Professors Linda Seiter and Victor Lee developed this introductory computer science course that starts with App Inventor and then transitions to Python. Visit the course website to view daily lessons, weekly 2-hour labs, and homework assignments. |
Curriculum |
Middle School Tutorials: Ball Bounce App Middle School teacher Richard Incorvia has put together some simple, easy-to-follow tutorials for teaching App Inventor to students. These can be used with older students as well. |
Curriculum |
Empowering educators with Google's Android App Inventor: An online workshop in mobile app design In this report, the authors describe an introductory-level mobile app design workshop developed and offered over 6 weeks in Summer 2011. We also discuss the challenges and instructional implications derived from our experiences with this workshop. |
Paper, Workshop |
Android Game Development with App Inventor, by Anshul Bhagi In his master's thesis Anshul Bhagi examines App Inventor game development. First he discusses the interest students have in developing graphically appealing, interactive single-player and multiplayer games using App Inventor. Bhagi then segues into a discussion of how the App Inventor team at MIT can prepare for the imminent growth of the App Inventor game development community. Accordingly, this thesis looks at where App Inventor currently stands with respect to game development and how its game development capabilities can be improved and extended. |
Curriculum, Paper |
Technovation Challenge Curriculum This 10-part curriculum is designed to engage high-school girls in entrepreneurship and programming. The first five sessions focus on specific concepts and "hacks" or tutorial walk-throughs, while the last five sessions are dedicated to designing and building an App for the final "pitch night" competition. |
Curriculum |
Building Blocks for Mobile Games: A Multiplayer Framework for App Inventor for Android Author Bill Magnuson explains the client-server multiplayer game building framework for the App Inventor for Android platform. The framework includes an App Inventor component and a game server running on Google App Engine. The client side component (called Game Client) packages the complexity of web service calls, data transfer and game state management into a set of graphical code blocks that allow users without programming experience to create Android applications that can access the game server API. |
Paper |
Combination Curriculum of Robotics and Mobile Phone in Primary Education Level with Graphical Programming Environment Robots have proved effective in support of play-based teaching activities, especially at the primary education level. With the rapid improvement of the smart phone, we found many useful functions which robots can benefit from smart phones. ... [The authors] briefly discuss about the combination of robots and mobile phone applications in primary Education Level and as well how graphical programming environment is employed to improve students’ learning performance. |
Curriculum |
Blocks Languages for Creating Tangible Artifacts In this paper, Turbak and colleagues from Wellesley College describe how visual blocks-based programming languages, Turtle Blocks and Picture Blocks, allow users to transform their designs into tangible artifacts by using laser cutters and vinyl cutters. |
Paper |
I Love My Smartphone: Mobile App Development V2 This curriculum is part of a new series of Computer Science curricula for the Scottish education system. Aimed at students in middle and high school, this material provides a course in programming for mobile devices, and it explores new paradigms in Computing such as mobile technologies and new interfaces, whilst providing ample opportunity for inter-disciplinary linkage. Exercises are provided with sample answers and there are many additional activities which can be used to both broaden and deepen the topic. The materials offer suggestions for fostering computational thinking and making learning more engaging for students. |
Curriculum |
App Inventor Code Snippet Cards Anshul Bhagi, as part of his thesis, created this deck of 20 cards, each containing a bite-sized snippet of blocks code to help students learn programming concepts through App Inventor. |
Curriculum |
App Inventor Code Snippets from Pura Vida This page lists useful code snippets and examples for App Inventor, such as how to insert a row into a Google Spreadsheet, how to share data between two apps, how to download data from a web page, |
Tutorial |
App Inventor Training for the Kentucky Academy of Technology Education In response to interest in App Inventor from Kentucky’s Students Technology Leadership Program, the Kentucky Academy of Technology Education (KATE) hosted two, two day, App Inventor trainings. |
Workshop |
App Inventor Video Tutorials for Beginners While building several apps, these video tutorials, created by Krishnendu Roy, a CS faculty member at Valdosta State University, will teach you the basic parts of App Inventor. |
Video |
Youth Radio's Mobile Action Lab: An Emerging Curriculum We are Youth Radio's Mobile Action Lab, a 2010 winner of the MacArthur Foundation's Digital Media and Learning global competition. |
Curriculum |
Inventing Mobile Apps, Taught by Lyn Turbak at Wellesley College This course teaches how to create apps for mobile devices as a vehicle for learning big ideas of computer science, engineering, and entrepreneurship and explore technology's impact on society. |
Curriculum |
Computing with Mobile Phones, Taught by Ralph Morelli at Trinity College In this course, students learned how to access the world of mobile services and applications as creators, not just consumers. They will learn to create entertaining and socially useful apps that can be shared with friends and family. In addition to learning to program and how to become better problem solvers, students will also explore the exciting world of computer science from the perspective of mobile computing and its increasingly important effect on society. This course is similar to and borrows from Dave Wolber’s course. Lectures and homework assignments are mapped to the App Inventor book. Students maintain portfolios of their work. In addition, it is one of several CS Principles pilot courses and maps the course materials to the CS Principles curriculum. |
Curriculum |
Building Mobile Applications, Taught by Hal Abelson at MIT Three years ago, it was rare for non-professionals to implement mobile applications. Even two years ago, building a working app was an intensive semester-long project. |
Curriculum |
App Inventor Course in a Box: Modular Intro CS course by David Wolber (USF) Teaching a course on App Inventor? This site provides a framework for doing so. David Wolber from the University of San Francisco has taught introductory CS for non-majors (CS0), but the materials could be adapted for a CS1 course for majors as well, or for a high school course. You can also pick and choose from the seven available modules, or just give a two or three week intro to App Inventor with the introductory modules. |
Curriculum |
Using App Inventor to Teach Introductory CS App Inventor is a great tool to teach programming to high school students. Google Intern, Michelle Hutton, created this 6 week curriculum. |
Curriculum |